12/20/2023 0 Comments Scp containment breachSCP-860 as it appears in the loading screen. It runs faster than the player and can kill them in one strike, so it is almost impossible to avoid SCP-860-2 once it is agitated. If the player takes too long to maneuver through the forest, SCP-860-2 will jump out from the trees and onto the path to chase the player and try to kill them. If the player tries to approach 860-2 while it is docile, it will dash away back into the forest. The update includes changes and additions in a ton of different areas that require a lot of time. Sorry for not updating the game for some time, but I just want to let everyone know that I am still working on v1.6. It can occasionally be seen watching them through the trees. Reverted Main Menu back to classic SCP: Containment Breach Main Menu. SCP-860-2 will stalk the player throughout the forest. It is predatory in nature and will display hostility toward anything within 860-1. In addition, its eyes are bright enough to be seen in 860-1's dense fog. It has a long, broad tail, pointed ears, and bright yellow symbols on its chest and head. SCP-860-2 is a large feline creature that walks on four legs with bark-like skin and dull gray vegetation covering most of its body. SCP-860-2, also unofficially referred to as " The Guardian", and " The Forest Beast", is a creature which lives in SCP-860-1. It has therefore been given a conjectural name which should not be mistaken as canon. This creature does not have an official name. In addition, she can occasionally be seen in SCP-860-1, peering at the player with glowing yellow eyes from behind the trees.Įventually the player will reach the other door, but SCP-860-2 will constantly be stalking them throughout the entire area, so it is advised that the player keep an eye out for it. Several notes left by Izumi Junko can be found along the trail. The path itself is linear with a few forks in the road along the way, with one of the paths leading to a dead end. Upon being brought into SCP-860-1, the player will be faced with a dirt path in front of them. This second door leads to the normal destination room of the door on which SCP-860 was used.Ī number of anomalous events and creatures have been sighted in SCP-860-1. The trail inside SCP-860-1 usually leads to another door attached to another infinite concrete wall. From inside SCP-860-1, the door appears attached to an infinite concrete wall, and is locked. SCP-860-1 is a small forest clearing centered on an 80 cm wide footpath surrounded by a grove enveloped in blue-colored mist.Īs soon as any person enters SCP-860-1, the door automatically closes. It will also cure any effects from SCP-966.SCP-860-1 is a location that can be reached utilizing SCP-860. After a short while their hearing will come back.īesides producing sounds, SCP-066 can crack the floor around it, as well as dimming the lights. On occasion, SCP-066 will play Beethoven's Second Symphony at a loud enough amplitude that can temporarily deafen the player. SCP-066 will also open and close doors around it. When it sees the player, it will begin scurrying towards them, produce a random sound, then scurry away. SCP-066 can be encountered in the proximity of the cafeteria, scurrying across the floor. When it is not producing anomalous effects, SCP-066 will say the name “Eric” constantly in a deep masculine voice. This process takes a minimum of six seconds. It will automatically produce notes and effects in the presence of any human, regardless of whether that human interacts with SCP-066. It displays significant mobility, primarily in the form of being able to move portions of itself at very high speed. Stuck between the threads are what appear to be eyes, resembling those of a human. SCP-066 is an amorphous mass of intricately braided thread weighing approximately one kilogram.
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